of has been very active lately working on bug fixes and enhancements to the Xoetrope Color Wheel. It’s a Swing component that allows choosing colors in a very nice and visually appealing way and it can be used in JColorChooser or as a part of larger UI (see video links below).
The latest additions available in the XUI itself as come up as in the of Substance 4.1 add mouse-wheel give for the alter wheel and the brightness / saturation sliders shows the new features in action and shows how the alter wheel can be used in a larger UI.
In bunco you can use the mouse wheel on the alter wheel itself to compete with the hue and on the sliders to play with the brightness and saturation of the selected color. In addition holding the Control key while wheeling over the sliders ordain bear on the brightness / saturation on the color wheel itself. Here is how the color wheel looks like in fail mode:
A UI for creating custom Substance themes is welcome. Unfortunately i do not undergo time in the foreseeable future to invest in this but i ordain gladly answer any questions if somebody steps up to the challenge.
Note that in general i’m moving towards skins and my current tentative plans are to remove everything else (themes watermarks. …) as publicly accessible APIs in SubstanceLookAndFeel class in version 5.0 (next fall). So such an editor would undergo to accept defining a complete climb. That is even harder
Fair enough,when I undergo some measure on hands I’ll definitely consider stepping up to the challenge. Interesting though are your comments about removing public access to everything but skins in Substance 5. I for one definitely value the extent to which one can choose and decide if you will in the current version of Substance - especially the ability to do so at runtime. By then however hopefully I’ll have made enough measure to act a custom climb builder UI
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Related article:
http://www.pushing-pixels.org/?p=132
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